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【No$gba复活!?】No$gba更新v2.7!!!

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十周年纪念

发表于 2013-5-27 14:16:26 | 显示全部楼层 |阅读模式
原帖:http://tieba.baidu.com/p/2350305569
刚刚在贴吧看到的,No$gba居然更新了v2.7!(貌似还有个2.6b?)
官网:http://nocash.emubase.de/gba.htm
捐献网址: http://nocash.emubase.de/gba-pp.htm
09fa513d269759ee6aa18e78b3fb43166c22df94.jpg

下载地址:http://pan.baidu.com/share/link?shareid=471200&uk=1393556400
包含Windows版与DOS版

No$gba v2.7目前无法配合NO$Zoomer 2.3.0.2使用,
模拟器本身新增了放大功能,
不过貌似没有NO$Zoomer的模糊效果,所以锯齿明显。
贴图明显改善,杂音bug未解决,联机bug未解决,
适用于NO$GBA 2.6a的anti-noise.exe(去除杂音程序)仍旧可用。
兼容性貌似没有什么改进,
黑白依旧不能正常运行,心魂开头还是黑屏。

使用神游(iQue)DS BIOS的方法:
ini中修改
NDS Mode == Nintendo DS (debug 8MB)

总之,电脑配置可以的还是建议用DeSmuME,
No$gba v2.7因为不能配合NO$Zoomer使用,
整体使用效果还是没有NO$GBA 2.6a+NO$Zoomer 2.3.0.2好,
所以电脑配置低的还是建议继续用2.6a吧……→_→


改进说明:
No$gba v2.7 various gba/nds/cpu/gui improvements and details

23 May 2013 - version 2.7
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
- nds/3d/help: added notes on edge-marking problems (with translucent polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)

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十周年纪念

发表于 2013-6-14 21:19:57 | 显示全部楼层
No$gba本应寿终正寝,DeSmuMe已接替了它的任务。
后者终究是永远等不到1.0了,3DS模拟器也不知何时才会研发出。
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